Friday, 30 August 2019

Device Usages in the New Input System


I was browsing through Unity's documentation for the new Input System on their GitHub on this page right here and it mentions using more abstract inputs through a device's usages. From what I understand, this allows us to bind a generic input to an action without having to worry about specific controllers. For example, if you did a Select option, this generic action would bind to X on PS4 controllers and A on Xbox One and Nintendo Switch controllers without having to separately input the Switch binding from the other two. Does anyone have any experience with what this is?

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