Monday, 30 July 2018

Gamemode idea - Continuity


It starts as 5v7 with double the normal time. When an attacking player dies, they do not spectate. Instead, they get to pick a different operator, spawn back in and go for round 2 with the information that they already got the first time. This way, each attacker has 2 lives, hence the increase in defenders. Any destruction that is done to the map carries over into the following wave.   Now I'm aware that there would be balancing issues at first, but remember that this is just an idea and it's very unlikely that anything will be done about it.

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